sample of publications
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articles
- Intelligent Augmented Reality for Learning Geometry. Information (Switzerland). 14. 2023
- Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes. Multimodal Technologies and Interaction. 7. 2023
- Higher Immersive Profiles Improve Learning Outcomes in Augmented Reality Learning Environments. Information (Switzerland). 13:218-229. 2022
- Learning analytics for student modeling in virtual reality training systems: Lineworkers case. COMPUTERS & EDUCATION. 151:1-19. 2020
- Educational Technology in the Age of Natural Interfaces and Deep Learning. Revista Iberoamericana de Tecnologias del Aprendizaje. 15:26-33. 2020
- Educational Technology in the Age of Natural Interfaces and Deep Learning = La tecnología educativa en la era de las interfaces naturales y el aprendizaje profundo. Revista Iberoamericana de Tecnologias del Aprendizaje. 15:26-33. 2020
- Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course. COMPUTERS & EDUCATION. 145:1-9. 2020
- Tecnología educativa en el grupo GAST-UC3M: Un septenio más tarde. Revista Iberoamericana de Informática Educativa. 128-141. 2019
- A study of learning-by-doing in MOOCs through the integration of third-party external tools: comparison of synchronous and asynchronous running modes. JOURNAL OF UNIVERSAL COMPUTER SCIENCE. 24:1015-1033. 2018
- Augmented reality for STEM learning: a systematic review. COMPUTERS & EDUCATION. 123:109-123. 2018
- Integrating biomedical sensor data into a simulation learning environment for children newly diagnosed with diabetes. JOURNAL OF UNIVERSAL COMPUTER SCIENCE. 23:539-559. 2017
- Support for augmented reality simulation systems: the effects of scaffolding on learning outcomes and behavior patterns. IEEE Transactions on Learning Technologies. 9:46-56. 2016
- Augmented reality-based simulators as discovery learning tools: an empirical study. IEEE TRANSACTIONS ON EDUCATION. 58:208-213. 2015
- Immersive Education: What does the Future Hold?. JOURNAL OF UNIVERSAL COMPUTER SCIENCE. 20:1605-1607. 2014
- Gamification for engaging computer science students in learning activities: A case study. IEEE Transactions on Learning Technologies. 7:291-301. 2014
- Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. COMPUTERS & EDUCATION. 71:1-13. 2014
- Collaborative learning in multi-user virtual environments. JOURNAL OF NETWORK AND COMPUTER APPLICATIONS. 36:1566-1576. 2013
- Impact of an augmented reality system on students' motivation for a visual art course. COMPUTERS & EDUCATION. 68:586-596. 2013
- Knowledge Assessment within 3D Virtual Worlds. Journal of Data Processing. 3:73-84. 2013
- Creating Test Questions for 3D Collaborative Virtual Worlds: the WorldOfQuestions Authoring Environment. JOURNAL OF UNIVERSAL COMPUTER SCIENCE. 18:2556-2575. 2012
- Architecture for Collaborative Learning Activities in Hybrid Learning Environments. JOURNAL OF UNIVERSAL COMPUTER SCIENCE. 18:2187-2202. 2012
- Gradient, UC3M. Revista Iberoamericana de Informática Educativa. 75-84. 2012
- Design and implementation of a 3D multi-user virtual world for language learning. EDUCATIONAL TECHNOLOGY & SOCIETY. 14:2-10. 2011
- Learning a Foreign Language in a Mixed-Reality Environment. IEEE INTERNET COMPUTING. 15:44-47. 2011
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book chapters
- Experiencias y perspectivas de entornos de aprendizaje 3D colaborativos. In: TICAI2009: TICs para a Aprendizagem da Engenharia. IEEE. SOCIEDADE DE EDUCAÇAO. 43-50. 2009
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books
- 1st European Immersive Education Summit: Madrid, 28 - 29 November 2011 Universidad Carlos III de Madrid: Conference Proceedings. MADRID: UNIVERSIDAD CARLOS III DE MADRID. 2011
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conference contributions
- Recognizing the Value of Recognition in Education. 1-5. 2023
- Programming Teaching Interaction. 1965-1969. 2022
- Towards a Cloud-Based University Accelerated by the Pandemic. 1642-1649. 2021
- Making Educational Technology Invisible. 1922-1927. 2020
- Impact of Visuospatial Abilities on Perceived Enjoyment of Students toward an AR-Simulation System in a Physics Course. 995-998. 2019
- What Can You Do with Educational Technology that is Getting More Human?. 1480-1487. 2019
- The Hybridization Factor of Technology in Education. 1883-1889. 2018
- An empirical study of the use of an augmented reality simulator in a face-to-face physics course 2017
- Boosting interaction with educational technology. 1763-1767. 2017
- From software engineering to courseware engineering. 1122-1128. 2016
- Project eMadrid: learning methodologies, gamification and quality. 1-5. 2016
- The acceptance of learning augmented reality environments: a case study. 307-311. 2016
- Integrating assessment into augmented reality-based learning environments. 218-222. 2015
- Reflections on the design, development and deployment of augmented reality-based learning environments 2015
- A Multidimensional Analysis of Trends in Educational Technology. 395-398. 2014
- Fostering Learners' Interdependency Relationships in MUVEs. 86-93. 2013
- Immersive Education - What does the future hold? - Augmented and mixed reality 2013
- Dynamic Customization of eTextBooks. 18-21. 2012
- Embedding Augmented Reality Experiences in E-books. 128-133. 2012
- M-learning will disrupt educational practices. 1-6. 2012
- Architecture for Collaborative Learning Activities in Hybrid Learning Environments. 33-36. 2011
- Computer Assisted Assessment within 3D Virtual Worlds. 55-65. 2011
- Orchestrating Learning Activities in 3D Virtual Worlds: IMS-LD in Open Wonderland. 455-460. 2011
- Orchestration Framework for Learning Activities in Augmented Reality Environments. 17-20. 2011
- Towards Parallel Educational Worlds. 1171-1176. 2011
- Assessment of Knowledge and Competencies in 3D Virtual Worlds: A Proposal. 165-176. 2010
- Enhancing Acquisition and Distribution of Knowledge in Professional Environments using 3D Virtual Worlds 2010
- Multi-User 3D Virtual Environment for Spanish Learning: A Wonderland Experience. 455-457. 2010
- Some Research Questions and Results of UC3M in the eMadrid Excellence Network. 1101-1110. 2010