Improving the learning of engineering students with interactive teaching applications Articles uri icon

publication date

  • November 2021

start page

  • 1665

end page

  • 1674


  • 6


  • 29

International Standard Serial Number (ISSN)

  • 1061-3773

Electronic International Standard Serial Number (EISSN)

  • 1099-0542


  • Over decades, Mechanical Engineering students often find some difficulties to grasp some contents and/or struggle with some parts of the course. With the increasing development of new technologies, promising innovations can be implemented enhancing learning and improving success rates. In this study, a new learning interactive method is proposed and evaluated using the experience of over 600 students of Mechanical Engineering. This study describes a 4-year experiment based on new interactive applications for education. The experiment has been implemented using E-learning techniques and new technologies (a combination of remote and virtual examples, videos, quizzes, and theory). Specifically, several applications have been programmed to be executed on different devices, such as mobile phones and PC/laptops (Android and Windows). The experiment is applied using small applications that help the students identify the most challenging contents and guide them throughout step-by-step. The main objective of this interactive method is to help students find their lack of knowledge and offer them contents to cover it. These didactic applications are portable and intuitive. Thanks to these interactive applications, it is possible to accomplish better practices of 'E-learning” and 'Computer Simulation and Animation” together. Since they are portable applications, they allow the student to interact and check conceptual understandings at any place. Students really appreciate this aspect. The results of the course titled Mechanism and Machine Theory have been analyzed during these four last years in which these interactive applications have been offered to the students.


  • Mechanical Engineering


  • computer simulation and animation; educational game; e-learning; interactive application; mobile learning