publication venue for
- Editorial Technologies for Data-Driven Interventions in Smart Learning Environments. 16:378-381. 2023
- Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review. 14:129-145. 2021
- Wepsim: an online interactive educational simulator integrating microdesign, microprogramming, and assembly language programming. 13:211-218. 2020
- A learning analytics methodology for understanding social interactions in MOOCs. 12:442-455. 2019
- Prediction in MOOCs: A review and future research directions. 12:384-401. 2019
- Using Machine Learning to Detect 'Multiple-Account'Cheating and Analyze the Influence of Student and Problem Features. 12:112-122. 2019
- The effect of different features for educational computer-based competition environments. 11:468-477. 2018
- Analyzing the impact of using optional activities in self-regulated learning. 9:231-243. 2016
- Support for augmented reality simulation systems: the effects of scaffolding on learning outcomes and behavior patterns. 9:46-56. 2016
- Delving into participants' profiles and use of social tools in MOOCs. 7:260-266. 2014
- Gamification for engaging computer science students in learning activities: A case study. 7:291-301. 2014
- Augmenting reality and formality of informal and non-formal settings to enhance blended learning. 7:118-131. 2014
- Silent collaboration with large groups in the classroom. 7:197-203. 2014
- Adapting the Speed of Reproduction of Audio Content and Using Text Reinforcement for Maximizing the Learning Outcome though Mobile Phones. 4:233-238. 2011
- Ranking Learning Objects through Integration of Different Quality Indicators. 3:358-363. 2010