Use of low-cost virtual reality in the treatment of the upper extremity in chronic stroke: a randomized clinical trial Articles uri icon

publication date

  • January 2024

start page

  • 1

end page

  • 11

issue

  • 1

volume

  • 21

International Standard Serial Number (ISSN)

  • 1743-0003

abstract

  • Chronicity and lack of motivation often go together during the upper limb rehabilitation process in stroke. Virtual reality is a useful tool in this context, providing safe, intensive, individualised treatments in a playful environment. B-cost, easy-to-use devices with personalised and motivating games for a specific population seem to be the most effective option in the treatment of the upper limbs. The Leap Motion Controller system, as a complementary tool, produces improvements in grip strength, dexterity and motor function in patients with chronic stroke. It is perceived as a safe, motivating, and easy-to-use device.

subjects

  • Medicine
  • Physiotherapy
  • Robotics and Industrial Informatics

keywords

  • leap motion controller; neurorehabilitation; stroke; upper limb; video games; virtual reality