Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice Articles uri icon

authors

  • Johansson, Karin
  • Robinson, Raquel
  • Back, Jon
  • Bowman, Sarah Lynne
  • Fey, James
  • MARQUEZ SEGURA, ELENA
  • Waern, Annika
  • Isbister, Katherine

publication date

  • November 2024

issue

  • 5

volume

  • 31

International Standard Serial Number (ISSN)

  • 1073-0516

Electronic International Standard Serial Number (EISSN)

  • 1557-7325

abstract

  • Live action roleplay (larp) has a wide range of applications and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness, and futuring published in HCI venues since the early 2000s, there is not yet a compilation of this knowledge. In this article, we synthesize knowledge about larp and larp-adjacent work within the domain of HCI. We present a practitioner overview from an expert group of larp researchers, the results of a literature review, and highlight particular larp research exemplars which all work together to showcase the diverse set of ways that larp can be utilized in relation to HCI topics and research. This article identifies the need for further discussions toward establishing best practices for utilizing larp in relation to HCI research, as well as advocating for increased engagement with larps outside academia.

keywords

  • design; design methods; edu-larp; game research; hci; larp; roleplay; technology