Developing serious video games to treat attention deficit hyperactivity disorder: Tutorial guide Articles uri icon

authors

  • Sujar, Aaron
  • MARTIN MORATINOS, MARINA
  • RODRIGO YANGUAS, MARIA
  • BELLA FERNANDEZ, MARCOS
  • GONZALEZ TARDON, CARLOS
  • DELGADO GOMEZ, DAVID
  • BLASCO FONTECILLA, HILARIO

publication date

  • July 2022

start page

  • 1

end page

  • 10

issue

  • 3, e33884

volume

  • 10

International Standard Serial Number (ISSN)

  • 2291-9279

abstract

  • Video game-based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD, video games have certain advantages such as being comfortable, flexible, and cost-efficient. However, establishing the most appropriate type(s) of video games that should be used for this treatment remains a matter of debate, including the commercial existing video games or serious video games that are specifically constructed to target specific disorders. This guide represents a starting point for developing serious video games aimed at treating ADHD. We summarize the key points that need to be addressed to generate an effective and motivating game-based treatment. Following recommendations from the literature to create game-based treatments, we describe the development stages of a serious video game for treating ADHD. Game design should consider the interests of future users; game mechanics should be based on cognitive exercises; and therapeutic mechanisms must include the control of difficulty, engagement, motivation, time constraints, and reinforcement. To elaborate upon this guide, we performed a narrative review focused on the use of video games for the treatment of ADHD, and were inspired by our own experience during the development of the game "The Secret Trail of Moon".

subjects

  • Biology and Biomedicine
  • Computer Science
  • Psychology
  • Statistics

keywords

  • adhd; cognitive; cognitive disorder; games; serious video games; treatment; video games