Attention Deficit Hyperactivity Disorder Assessment Based on Patient Behavior Exhibited in a Car Video Game: A Pilot Study Articles uri icon


  • Sujar, Aaron
  • Bayona, Sofia
  • Miguelez Fernandez, Carolina
  • Ardoy Cuadros, Juan
  • PeƱuelas Calvo, Inmaculada
  • Blasco Fontecilla, Hilario

publication date

  • July 2022

start page

  • 1

end page

  • 13


  • 7, 877


  • 12

International Standard Serial Number (ISSN)

  • 2076-3425


  • Licensee MDPI, Basel, Switzerland.Symptoms of Attention Deficit Hyperactivity Disorder (ADHD) include excessive activity, difficulty sustaining attention, and inability to act in a reflective manner. Early diagnosis and treatment of ADHD is key but may be influenced by the observation and communication skills of caregivers, and the experience of the medical professional. Attempts to obtain additional measures to support the medical diagnosis, such as reaction time when performing a task, can be found in the literature. We propose an information recording system that allows to study in detail the behavior shown by children already diagnosed with ADHD during a car driving video game. We continuously record the participants' activity throughout the task and calculate the error committed. Studying the trajectory graphs, some children showed uniform patterns, others lost attention from one point onwards, and others alternated attention/inattention intervals. Results show a dependence between the age of the children and their performance. Moreover, by analyzing the positions by age over time using clustering, we show that it is possible to classify children according to their performance. Future studies will examine whether this detailed information about each child's performance pattern can be used to fine-tune treatment.


  • Computer Science
  • Psychology
  • Statistics


  • adhd; attention deficits; attention span; behavioral patterns; e-health; hyperactivity; inattention; neurodevelopmental disorders; video games