Gamification as a strategy for visual literacy skills-based education: a proposal for educational libraries Articles uri icon

publication date

  • November 2021

start page

  • 236

end page

  • 252

issue

  • 4

volume

  • 15

International Standard Serial Number (ISSN)

  • 1533-290X

Electronic International Standard Serial Number (EISSN)

  • 1533-2918

abstract

  • The article describes a proposal for a skills-based training course, including the methodology involved and results obtained. In this online course, the areas of competence and the teaching method adopted draw from the precepts of visual literacy. Gamification is the approach adopted to encourage student participation in and engagement with the learning process. The findings corroborate the effectiveness and replicability of this educational toolkit and identify online library services as essential partners. The collaboration of such services is ideal for implementing the proposal for online university training. One line of action suggested in this regard is to use academic skills centers (ASC) to link library resources to non-formal digital skills training in pursuit of academic excellence.

keywords

  • visual literacy gamification; higher education; digital skills; online education; digital educational libraries; academic skills centers