Gamifying the classroom: an example with the TV-game "who wants to be a millionaire?" Conference Contributions uri icon

event

  • INTED 2016: 10th Anual International Technology, Education and Development Conference: Ten Years Toghether for Education

event place

  • VALENCIA

participation category

  • PONENCIA

main title

  • INTED 2016: 10th International Technology, Education and Development Conference, 7-9 March, 201, Valencia (Spain): conference proceedings: 10 years together for education

edition country

  • ESPAÑA

publication date

  • 2016

start page

  • 224

end page

  • 234

isbn

  • 978-84-608-5617-7

keywords

  • gamification; learning engagement; learning motivation