publication venue for Redesigning a Freshman Engineering Course to Promote Active Learning by Flipping the Classroom through the Reuse of MOOCs. 35:385-396. 2019 Uncovering flipped-classroom problems at an engineering course on systems architecture through data-driven learning design. 34:865-878. 2018 Analysis and Evaluation of Discussion Forums in the Teaching Process of Industrial Organization Engineering. 34:1261-1272. 2018 Detecting and Clustering Students by their Gamification Behavior with Badges: A Case Study in Engineering Education. 33:816-830. 2017 An Agile Framework Definition for creating an engineering Massive Open Online Course from scratch. A case study. 32:2360-2373. 2016 An Agile Framework Definition for Creating an Engineering Massive Open Online Course from Scratch: A Case Study. 32:2260-2273. 2016 Design Patterns Combination for Agile Development of Teaching/Learning Haptic Simulators. 32:1036-1052. 2016 Implementation of Service-Learning Projects in Engineering Colleges. 29:1119-1125. 2013 Simulator Training for Employees in the Field of Production: A Robert Bosch Gasoline Systems Case. 29:1377-1386. 2013 A Student-Centered Introductory Programming Course: The Cost of Applying Bologna Principles to Computer Engineering Education. 27:14-23. 2011 A Computer Simulation Game for Learning Product Lifecycle Planning Through the Engineer-To-Order Case. 25:864-875. 2009