sample of publications
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articles
- Designing mobile technologies to encourage civic engagement: The role of situated motivational affordances. IEEE Transactions on Emerging Topics in Computing. 12:739-751. 2023
- Designing and implementing interactive and realistic augmented reality experiences. Universal Access in the Information Society. 18:49-61. 2019
- Using a Google Glass-Based Classroom Feedback System to Improve Students to Teacher Communication. IEEE Access. 7:16837-16846. 2019
- Augmented Presentations: Supporting the Communication in Presentations by Means of Augmented Reality. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION. 30:829-838. 2014
- An augmented lecture feedback system to support learner and teacher communication. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY. 44:616-628. 2013
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conference contributions
- 'See with the app's eyes what your real eyes cannot see': design potentials for Mobile Augmented Reality at home. 1-5. 2022
- IWARN: A people-centered approach for early warning. 2451-2460. 2022
- "Magic flowerpot": An AR game for learning about plants 2019
- A Toolkit for Creating Cross-Reality Serious Games. 297-307. 2019
- Agree Or Perish: A Crowd Controlled Augmented Reality Pervasive Game 2016
- Creating Interactive and Realistic Augmented Reality Experiences. 1-4. 2016
- Exploring the Benefits of Immersive End User Development for Virtual Reality. 450-462. 2016
- Inmersive End User Development for Virtual Reality. 346-347. 2016
- A Case of Use of Augmented Reality for Supporting Communication in Presentations. 102-110. 2013
- Uses of Augmented Reality for Supporting Educational Presentations. 426-428. 2013
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theses