sample of publications
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articles
- Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences. MULTIMEDIA TOOLS AND APPLICATIONS. 1-23. 2022
- Augmenting objects at home through programmable sensor tokens: A design journey. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES. 122:211-231. 2019
- Augmented Experiences in Cultural Spaces through Social Participation. ACM Journal on Computing and Cultural Heritage. 11. 2018
- Research in the Wild(s): Opportunities, Affordances and Constraints doing Assistive Technology Field Research in Underserved Areas. Disability Studies Quarterly. 38. 2018
- ECCE Toolkit: Prototyping Sensor-Based Interaction. SENSORS. 17. 2017
- Supporting the serendipitous use of domestic technologies. IEEE PERVASIVE COMPUTING. 15:16-25. 2016
- Software Support for Multitouch Interaction: The End-User Programming Perspective. IEEE PERVASIVE COMPUTING. 15:78-86. 2016
- Light on horizontal interactive surfaces: Input space for tabletop computing. ACM COMPUTING SURVEYS. 46. 2014
- The Artificiality of Natural User Interfaces. COMMUNICATIONS OF THE ACM. 55:36-38. 2012
- eStorys: A visual storyboard system supporting back-channel communication for emergencies. Journal of Visual Languages and Computing. 22:150-169. 2011
- Human-Display Interaction Technology: Emerging Remote Interfaces for Pervasive Display Environments. IEEE PERVASIVE COMPUTING. 9:72-76. 2010
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book chapters
- Integrating end users in early ideation and prototyping: lessons from an experience in augmenting physical objects. In: New perspectives in end-user development. SPRINGER. 385-411. 2017
- Rich Digital Collaborations in a Small Rural Community. In: Collaboration Meets Interactive Spaces. Springer Berlin / Heidelberg. 463-483. 2017
- The Anatomy of Web 2.0: The Web as a Platform to Promote Users' Participation and Collaboration. In: Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design. Information Science Reference. 36-63. 2010
- Interactive Accessible Notifications for Emergency Notification Systems. In: Universal Access in Human-Computer Interaction: Applications and Services: 5th International Conference, UAHCI 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19-24, Part III. SPRINGER VERLAG GMBH. 388-397. 2009
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conference contributions
- Embodied Hybrid Bodystorming to Design an XR Suture Training Experience. 1-12. 2024
- 'See with the app's eyes what your real eyes cannot see': design potentials for Mobile Augmented Reality at home. 1-5. 2022
- IXCI:The Immersive eXperimenter Control Interface. 1-3. 2022
- A Tool for Monitoring and Controlling Standalone Immersive HCI Experiments. 20-22. 2021
- Programmable Smart Home Toolkits Should Better Address Households" Social Needs. 1-14. 2021
- Programmable smart home toolkits should beter address households' social needs. 1-14. 2021
- Welicit: A Wizard of Oz Tool for VR Elicitation Studies. 82-91. 2021
- Investigating augmented reality support for novice users in circuit prototyping 2018
- End-user prototyping of cross-reality environments. 173-182. 2017
- Developing Responsive and Interactive Environments with the ROSS Toolkit. 782-785. 2016
- A See-Through Display for Interactive Museum Showcases. 301-306. 2015
- Enabling social interaction in the museum through the Social Display Environment. 345-348. 2015
- Digitally augmented narratives for physical artifacts. 229-232. 2014
- ECCE Toolkit: Prototyping UbiComp Device Ecologies. 339-340. 2014
- Exploring Interaction Possibilities in Educational Games: A Working Proposal. 640-641. 2014
- Prototyping device ecologies: physical to digital and viceversa. 373-376. 2014
- Visual Tag Authoring: picture extraction via localized, collaborative tagging. 351-354. 2008