sample of publications
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articles
- Designing mobile technologies to encourage civic engagement: The role of situated motivational affordances. IEEE Transactions on Emerging Topics in Computing. 1-12. 2023
- Connecting citizens with urban environments through an augmented reality pervasive game. MULTIMEDIA TOOLS AND APPLICATIONS. 2022:1-17. 2022
- Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences. MULTIMEDIA TOOLS AND APPLICATIONS. 1-23. 2022
- Comparing Visual Representations of Collaborative Map Interfaces for Immersive Virtual Environments. IEEE Access. 10:55136-55150. 2022
- Gamification-less: may gamification really foster civic participation? A controlled field experiment. Journal of Ambient Intelligence and Humanized Computing. 1-15. 2021
- Empowering teachers to create augmented reality experiences: the effects on the educational experience. INTERACTIVE LEARNING ENVIRONMENTS. 31:1546-1563. 2020
- An empirical comparison of interaction styles for map interfaces in immersive virtual environments. MULTIMEDIA TOOLS AND APPLICATIONS. 79:35717-35738. 2020
- Combining Software Engineering and Design Thinking Practices in the Ideation Process of Augmented Digital Experiences. INTERACTING WITH COMPUTERS. 32:279-295. 2020
- Designing and implementing interactive and realistic augmented reality experiences. Universal Access in the Information Society. 18:49-61. 2019
- Using a Google Glass-Based Classroom Feedback System to Improve Students to Teacher Communication. IEEE Access. 7:16837-16846. 2019
- Augmented Experiences in Cultural Spaces through Social Participation. ACM Journal on Computing and Cultural Heritage. 11. 2018
- Using combinatorial creativity to support end-user design of digital games. MULTIMEDIA TOOLS AND APPLICATIONS. 76:9073-9098. 2017
- ECCE Toolkit: Prototyping Sensor-Based Interaction. SENSORS. 17. 2017
- Coproduction as an Approach to Technology-Mediated Citizen Participation in Emergency Management. Future Internet. 8. 2016
- Designing Mobile Applications for Emergency Response: Citizens Acting as Human Sensors. SENSORS. 16. 2016
- Software Support for Multitouch Interaction: The End-User Programming Perspective. IEEE PERVASIVE COMPUTING. 15:78-86. 2016
- Designing educational games through a conceptual model based on rules and scenarios. MULTIMEDIA TOOLS AND APPLICATIONS. 74:4535-4559. 2015
- Modeling an ontology on accessible evacuation routes for emergencies. EXPERT SYSTEMS WITH APPLICATIONS. 41:7124-7134. 2014
- Augmented Presentations: Supporting the Communication in Presentations by Means of Augmented Reality. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION. 30:829-838. 2014
- A model-driven development approach for learning design using the LPCEL Editor. Journal of King Saud University-Computer and Information Sciences. 26:17-27. 2014
- Light on horizontal interactive surfaces: Input space for tabletop computing. ACM COMPUTING SURVEYS. 46. 2014
- Sharing your view: A distributed user interface approach for reviewing emergency plans. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES. 72:126-139. 2014
- A Mixed Interaction Platform for Supporting Large-Scale Crisis Storytelling. Interaction Design and Architecture(s). 54-67. 2013
- Standardizing the narrative of use cases: A controlled vocabulary of web user tasks. INFORMATION AND SOFTWARE TECHNOLOGY. 55:1580-1589. 2013
- An augmented lecture feedback system to support learner and teacher communication. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY. 44:616-628. 2013
- The ComBLA Method: The Application of Domain Analysis to the Development of e-Learning Systems. JOURNAL OF RESEARCH AND PRACTICE IN INFORMATION TECHNOLOGY. 44:331-345. 2013
- Envisioning the Transformative Role of IT in Lectures. Interaction Design and Architecture(s). 7-17. 2012
- Personalized Alert Notifications and Evacuation Routes in Indoor Environments. SENSORS. 12:7804-7827. 2012
- Integrating Algorithm Visualization Video into a First-Year Algorithm and Data Structure Course. EDUCATIONAL TECHNOLOGY & SOCIETY. 15:115-124. 2012
- On two collateral effects of using algorithm visualizations. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY. 42:145-147. 2011
- Rethinking Education in an Changing World: toward a Curriculum for Digital Living. Interactions (Interactions). 18:64-68. 2011
- Interaction Design Principles for Emergency Management Information Systems. International journal of information systems for crisis response and management. 3. 2011
- eStorys: A visual storyboard system supporting back-channel communication for emergencies. Journal of Visual Languages and Computing. 22:150-169. 2011
- Comparison of Knowledge during the Assembly Process of Learning Objects. JOURNAL OF INTELLIGENT INFORMATION SYSTEMS. 35:51-74. 2010
- SEMA4A: An Ontology for Emergency Notification Systems Accessibility. EXPERT SYSTEMS WITH APPLICATIONS. 37:3380-3391. 2010
- Human-Display Interaction Technology: Emerging Remote Interfaces for Pervasive Display Environments. IEEE PERVASIVE COMPUTING. 9:72-76. 2010
- End-User Oriented Strategies to facilitate Multi-Organizational Adoption of Emergency Management Information Systems. INFORMATION PROCESSING & MANAGEMENT. 46:11-21. 2010
- CAP-ONES: An Emergency Notification System for all. International Journal of Emergency Management. 6:302-316. 2009
- New Directions in Advanced Learning Technologies. EDUCATIONAL TECHNOLOGY & SOCIETY. 12:1-2. 2009
- A Meta-modeling based Approach for the Multi-Disciplinary Design of Web Educational Systems. JOURNAL OF UNIVERSAL COMPUTER SCIENCE. 15:1440-1454. 2009
- An RBAC Model-Based Approach to Specify the Access Policies of Web-Based Emergency Information Systems. International Journal of Intelligent Control and Systems. 11:272-283. 2009
- ELO-Tool: Taking Action in the Challenge of Assembling Learning Objects. EDUCATIONAL TECHNOLOGY & SOCIETY. 11:102-117. 2008
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book chapters
- Integrating end users in early ideation and prototyping: lessons from an experience in augmenting physical objects. In: New perspectives in end-user development. SPRINGER. 385-411. 2017
- Modeling Games for Adaptive and Personalized Learning. In: The Future of Ubiquitous Learning. Springer Berlin / Heidelberg. 217-239. 2015
- A Design Patterns Catalog for Web-Based Emergency Management Systems. In: Management of the Interconnected World. SPRINGER VERLAG GMBH. 387-394. 2010
- The Anatomy of Web 2.0: The Web as a Platform to Promote Users' Participation and Collaboration. In: Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design. Information Science Reference. 36-63. 2010
- A Virtual Environment for Learning Aiport Emergency Management Protocols. In: Universal Access in Human Computer Interaction: 5th Internaciontal Conference , UAHCI 2009, held as part of HCI International 2009 Part II, HCII 2009, San Diego, CA, USA, July 19-24. Part II, Intelligent and Ubsiquitous Iteraction Enviroments. SPRINGER VERLAG GMBH. 228-235. 2009
- Exploiting Collaborative Tagging Systems to Unveil the User-Experience of Web Contents: An Operative Proposal. In: Handbook of Research on Social Software & Developing Community Ontologies. Information Science Reference. 119-132. 2009
- Interactive Accessible Notifications for Emergency Notification Systems. In: Universal Access in Human-Computer Interaction: Applications and Services: 5th International Conference, UAHCI 2009, held as part of HCI International 2009, San Diego, CA, USA, July 19-24, Part III. SPRINGER VERLAG GMBH. 388-397. 2009
- Web Design Patterns: Investigating User Goals and Browsing Strategies. In: End-User Developmen: 2nd International Symposium, IS-EUD 2009, Siegen, Germany, March 2-4, 2009. SPRINGER. 186-204. 2009
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conference contributions
- 'See with the app's eyes what your real eyes cannot see': design potentials for Mobile Augmented Reality at home. 1-5. 2022
- Exploring a Multi-Device Immersive Learning Environment. 1-3. 2022
- Exploring the Affordances of Immersive Visualization Spaces: A Use Case About COVID-19. 252-263. 2022
- IWARN: A people-centered approach for early warning. 2451-2460. 2022
- IXCI:The Immersive eXperimenter Control Interface. 1-3. 2022
- A Tool for Monitoring and Controlling Standalone Immersive HCI Experiments. 20-22. 2021
- Investigating Augmented Reality Educational Games for Head-Mounted Devices. 1-6. 2021
- Virtual-Reality Based Crisis Management Training for Teachers: An Overview of the VRTEACHER Project. 1-4. 2021
- Welicit: A Wizard of Oz Tool for VR Elicitation Studies. 82-91. 2021
- "Magic flowerpot": An AR game for learning about plants 2019
- A Toolkit for Creating Cross-Reality Serious Games. 297-307. 2019
- Do low cost virtual reality devices support learning acquisition?: A comparative study of two different VR devices. 1-8. 2019
- A Virtual Reality Map Interface for Geographical Information Systems 2018
- A gamified platform for civic engagement in early warning 2018
- Evaluating a pervasive game for urban awareness. 197-204. 2018
- Exploring Interaction Mechanisms for Map Interfaces in Virtual Reality Environments 2018
- Improving urban environment awareness through pervasive AR games 2018
- Investigating augmented reality support for novice users in circuit prototyping 2018
- The Immersive Bubble Chart: a Semantic and Virtual Reality Visualization for Big Data. 176-178. 2018
- A Comparative Study of Menus in Virtual Reality Environments. 294-299. 2017
- End-user prototyping of cross-reality environments. 173-182. 2017
- Agree Or Perish: A Crowd Controlled Augmented Reality Pervasive Game 2016
- Creating Interactive and Realistic Augmented Reality Experiences. 1-4. 2016
- Emergency Management and Smart Cities: Civic Engagement Through Gamification. 3-14. 2016
- Exploring the Benefits of Immersive End User Development for Virtual Reality. 450-462. 2016
- Inmersive End User Development for Virtual Reality. 346-347. 2016
- Virtual/Augmented/Mixed/ Reality project exhibitions and demos by national and international researchers 2016
- A Platform for Supporting the Development of Mixed Reality Environments for Educational Games. 537-548. 2015
- A See-Through Display for Interactive Museum Showcases. 301-306. 2015
- Enabling social interaction in the museum through the Social Display Environment. 345-348. 2015
- A scenario-based virtual environment for supporting emergency training. 597-601. 2014
- Citizen Participation and Social Technologies: Exploring the Perspective of Emergency Organizations. 85-97. 2014
- CoDICE: balancing software engineering and creativity in the co-design of digital encounters with cultural heritage. 253-256. 2014
- Designing for Continuity: Assisting Emergency Planning Practice Through Computer-Supported Collaborative Technologies. 361-376. 2014
- Digitally augmented narratives for physical artifacts. 229-232. 2014
- ECCE Toolkit: Prototyping UbiComp Device Ecologies. 339-340. 2014
- EmergenSYS: mobile technologies as support for emergency management. 37-45. 2014
- Exploring Interaction Possibilities in Educational Games: A Working Proposal. 640-641. 2014
- Prototyping device ecologies: physical to digital and viceversa. 373-376. 2014
- TIPExtop: An Exploratory Design Tool for Emergency Planning. 454-462. 2014
- Understanding citizen participation in crisis and disasters: the point of view of governmental agencies. 395-397. 2014
- A Case of Use of Augmented Reality for Supporting Communication in Presentations. 102-110. 2013
- A framework to integrate large-scale participation in Disaster and Emergency Management 2013
- Situation Awareness-Oriented Alarm Visualizations: A next Step in HSC Environments. 483-488. 2013
- Studying Social Technologies and Communities of Volunteers in Emergency Management. 140-148. 2013
- Supporting Citizens 2.0 in Disasters Response 2013
- Uses of Augmented Reality for Supporting Educational Presentations. 426-428. 2013
- A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences. 560-567. 2012
- Bridging the Communication Gap: A User Task Vocabulary for Multidisciplinary Web Development Team 2012
- Combining Game Designs for Creating Adaptive and Personalized Educational Games. 559-568. 2012
- Designing Educational Games by Combining Other Game Designs. 218-222. 2012
- I Feel Lucky: An Automated Personal Assistant for Smartphones. 328-331. 2012
- Opening Ceremony. 1-2. 2012
- Safety Villages: An Educational Game for Raising Children's Awareness of Risks 2012
- Applications of Social Media for Emergency Management in Spain 2011
- Envisaging the Goal: The Design of Visualization Based on Cognitive Task Analysis 2011
- Foreseeing the Transformative Role of IT in Lectures. 634-635. 2011
- Information Technologies for Emergency Planning and Training 2011
- MUTO: The Modular Unified Tagging Ontology. 95-104. 2011
- Meta-design Blueprints: Principles and Guidelines for Co-Design in Virtual Environments. 276-281. 2011
- Opening Ceremony. 1-1. 2011
- REMERWeb: Toward a Collaborative Technological Platform for Early Warning Activity 2011
- Seeking Reusability of Computer Games Designs for Informal Learning. 455-459. 2011
- Seminars in Second Life: Teacher and Student Views 2011
- Situation Awareness and Control Instruments: A Qualitative Study to Enhance Remote Command-and-Control Activities 2011
- Taxonomy for Rich-User-Interface Components: Towards a Systematic Development of RIAs. 411-414. 2011
- Towards a Systematic Development of RIAs: Taxonomy for Classifying Rich-User-Interface Components 2011
- Using Recommendations to Help Novices to Reuse Design Knowledge. 331-336. 2011
- A Grid-Based Architectural Framework for Composition and Execution of Complex Learning Processes 2008
- A Model-Driven Approach for the Visual Specification of Role-Based Access Control Policies in Web Systems. 203-210. 2008
- DEI-CHECK: Automating the Assessment Process to Improve the Informative Feedback. 18-23. 2008
- Defining Access Policies for Web Information Systems: The Approach of the RBAC Paradigm 2008
- Emergency Alerts for All: An Ontology Based Approach to Improve Accessibility in Emergency Alerting Systems. 197-207. 2008
- Emergency Management Information Systems: Development and Research Aspects 2008
- Evaluating the Runtime Adaptation of EML-Described Learning Processes. 413-417. 2008
- HCI for Emergencies. 3945-3948. 2008
- Instructional Domain Analysis: A methodological approach to Service-Oriented Learning 2008
- Instructional Software Analysis: Lessons from Software Development Process Improvement 2008
- Integrando Perspectivas de Diseño para el Desarrollo de Sistemas Web de Tele-Educación 2008
- The Automatic Generation of Semantic Annotations for Didactic Materials and the Use of Models in the Material Development to Improve its Reusability. 855-859. 2008
- The Evaluation Within the Development and Deployment of IMS LD-Based Didactic Materials: The MD2 + Runtime Adaptation Approach 2008
- Una experiencia de uso de software educativo en asignaturas de programación de computadores 2008
- Visual Representation of Web Design Patterns for end Users. 408-411. 2008
- Visual Tag Authoring: picture extraction via localized, collaborative tagging. 351-354. 2008