Time-based tags for fiction movies: comparing experts to novices using a video labeling game Articles uri icon

authors

  • MELGAR ESTRADA, LILIANA MARIA
  • HILDEBRAND, MICHIEL
  • DE BOER, VICTOR
  • VAN OSSENBRUGGEN, JACCO

publication date

  • February 2017

start page

  • 348

end page

  • 364

issue

  • 2

volume

  • 68

International Standard Serial Number (ISSN)

  • 2330-1635

Electronic International Standard Serial Number (EISSN)

  • 2330-1643

abstract

  • The cultural heritage sector has embraced social tagging as a way to increase both access to online content and to engage users with their digital collections. In this article, we build on two current lines of research. (a) We use Waisda?, an existing labeling game, to add timebased annotations to content. (b) In this context, we investigate the role of experts in human-based computation (nichesourcing). We report on a small-scale experiment in which we applied Waisda? to content from film archives. We study the differences in the type of timebased tags between experts and novices for film clips in a crowdsourcing setting. The findings show high similarity in the number and type of tags (mostly factual). In the less frequent tags, however, experts used more domain-specific terms. We conclude that competitive games are not suited to elicit real expert-level descriptions. We also confirm that providing guidelines, based on conceptual frameworks that are more suited to moving images in a time-based fashion, could result in increasing the quality of the tags, thus allowing for creating more tag-based innovative services for online audiovisual heritage.

keywords

  • image; quality