Can gamification improve the benefits of student response systems in learning? An experimental study Articles uri icon

publication date

  • July 2016

start page

  • 429

end page

  • 438

issue

  • 3

volume

  • 4

International Standard Serial Number (ISSN)

  • 2168-6750

abstract

  • Student response systems (SRSs) are becoming popular among instructors in nearly all levels of learning. The benefits of using SRSs in terms of attendance, attention, participation, or motivation have been shown in many studies. Moreover, several studies demonstrate that the use of some kind of gaming techniques in education are useful to stimulate students to learn in wider, longer, and deeper ways. This paper analyzes whether the integration of both SRSs and gaming techniques leads to better results in motivation, attention, engagement, and learning performance than SRSs alone. For this purpose, a new tool has been developed for conducting an experimental study with students from different subjects and from different academic levels. A randomized post-test-only control group analysis was conducted to evaluate the impact of the gamified SRS.

keywords

  • computer-aided instruction; gamification; student experiments; student response system (srs); clickers; engagement; education